Where is peaveys treasure in divinity 2
Location: Md. Slayer OP. Alright, just finished the game but I liked it so much I started a new character. Well this time after I had Peavy put in jail I went and visited him in jail which I didn't do the 1st time. If u mind read him while he is n jail he says he burried a treasure next to the old teleporter.
Does anyone know where it is I read through all the posts and can't find anything. Copy Link to Clipboard. Re: Quick question regarding Peavy. Joined: Mar Location: Canada. The task is quite hard. Once you pick it up, quickly open your inventory and use the Orbis Arcesso book. Amdusias will change into human form, so you shouldn't have problems with defeating him.
However look for one of his spells, thanks to which he takes control over you and moves you away from himself. After getting rid of him, pick up the book which will appear on the altar. You will receive the Hall of Echoes Bound quest M2. Head to the teleport M2. You will bump into Damian and will have to fight with a couple of his soldiers.
Teleport to Santinel Island M2. You will be asked to deal with some guards who are scaring the tavern's customers. Approach the Seekers sitting by the table and try to talk some sense into them.
It turns out that brute force is the only thing that will work here, but Louis will show as you draw your sword. He will send the drunken soldiers back to the barracks.
You can now get the prize from Tim. Additionally you will get a discount. New people will appear in the tavern. One of the guards, Keane M2. Unfortunately he hasn't delivered them to this day. If you decide to let the guard free, the mission will end with a failure.
Push him a little and he will give you Keane's Wallet. Take it back to the tavern and return it to Lock M2. Apart from the discount, you can also choose gold or experience points as an additional prize. An arrogant hunter boasts about hunting down a huge boar. Your task is to find and kill a creature big enough to show Robin who's the real hunter around here.
Set off and look for Bellegar M2 7 , you can find him in various places. Once he summons a demon, you have to kill it, take the Demon Claw and show your trophy to Robin in the tavern. The Priest asks you to investigate the tower in the middle part of the valley M2 2 , maybe there still are some magical artifacts there. A mysterious item - Lovis' Scrying Stone , can be found on the top.
During the mission To Lay a Ghost to Rest M2 1 once you go through the gate you'll open it by solving a simple puzzle , choose the path leading left. Once one the top, you will encounter a skeleton-trader.
Go to the burning room and push the lever on the wall. The stone you're searching for will appear in the middle. Take the item to the priest. If you take a closer look at the item, you will be taken to tower's dungeon, where you will have to face several enemies. Activate all the pedestals and some platforms will appear - after getting to the top and pushing the lever, you will be able to take one of the four weapons.
The villager wants to save his three pigs, which were taken and are to be turned into food. There are two possibilities in this quest. You can help the poor villager. He will tell you to whisper something to the pig named Kevin. Head to Jackson's farm, you will be stopped by three guards. You have two options of taking care of them - you can use force and fight all three at once, or you can send them to Rhode. That way you will buy yourself some time and you will be able to save the pigs without having to fight.
Return to Folo M2. If you refuse to help, head to Louis M2. In return you will receive a prize. To be able to take this quest, you must first read the miller's thoughts, find the key to his basement and talk to the tree which you will find there. The assassins want to catch Upton. Talk to Linda - she will give you the names of three people who she suspects. Talk to each of them. Rose Folo's wife can be found in the house M2. You will learn of their probable hideout, head to the ruined chapel M2.
There you will encounter Jesse. You will have to kill him either way. Return to the mill, Antumbra will also be there. The paladin will pay you for each goblin heart you bring him.
Get out of the camp and go along the path - you will encounter lots of goblins on your way. Some of them will drop the hearts. The quest renews itself after giving the hearts to Richard. The young lady will ask you to deliver a letter to Derk , the blacksmith M2. In return the blacksmith will give you a discount on his products.
You can also read the letter and give it to the husband, who you will find in a prison cell in the barracks M2. The food which is meant for Rivertown could be useful in Aleroth.
Head to the farm and talk with Lomax M2. You can solve this problem in two ways. After choosing one of the above, go to Mouse M2. In the end return to Richard and tell him about completing the task.
After reading the diary, you will learn that Carl has killed Dana's ex-boyfriend. You can solve this quest in two ways. Head to captain Rodney M2. You will be rewarded with experience points and the farmer will be arrested for murder. Speak yourself with the farm owner, Carl M2. You can hand over the diary or force him to pay you for staying quiet. However if you will say that you'll go to the captain, you will get attacked and receive half of the experience points!
A poor man has been surrounded by a group of goblins and his companion ran away, leaving him behind. Deal with the enemies and help the man by throwing him the line , which you will find by one of the goblin corpses.
Head to the observation platform located on the barracks, there you will find Quincy's companion - Peavey M2. After a short conversation Rodney will show up and the coward will be punished. Your task is to find and neutralize a couple of foes. To prove they're dead, you have to bring their items to the captain.
You get a reward for every person you kill, more and more as you progress. You'll get an additional prize for eliminating everyone from the list. Prize : experience points, gold, Enchanter's Cuirass of Jurak of Vengeance , 2 additional options.
A group of bandits is robbing the traders and their hideout is still left unfound. Head to the ruined chapel, where you will find the Secret Passage M2.
On your way you will find a goblin camp. Head to the cell of one of the bandits, Martis M2. After a short conversation, head back the same way as you got there. One of the passages will collapse, so head to the exit by Jackson's farm M2. Martis will open the first door and you will unlock the second using the lever next to them.
In return for saving him, the man will tell you the location of the bandits camp M2 2. Go to Louis M2. Once you arrive there, you will notice some soldiers who will help you in getting rid of the bandits.
The necromancer specializes in creating monsters that will fight alongside us. To create such a creature, he needs parts from other monsters. Some recent experiments haven't gone well and some creatures escaped.
Head to the mine M2 2. In one of the corridors M2. One of them has a Crystal Skull - take the artifact back to the necromancer. From now on you can create your own minions. Head to Maxos' Temple M2 2. To get to Lovis' soul, you have to solve some riddles which are described in the Dragon No More quest M2. On your way to the stone you will bump into Abalam M2. Once you're done with Amdasius M2.
Additionally, one of the chests by the throne will be unlocked. One of the couples staying in the camp wants to leave it and begin a normal life. Christopher stands in their way, as he won't let them through. Go to him M2. You will find it nearby to big gate, on which you can get using the ladders M2. Take the bottle to Christopher and after he leaves the post you can inform the couple that they can get out of the cam safely.
In return they will give you their weapons. Return to the camp. If you decide to keep the axe you will be attacked. Tagos will give up after he acknowledges that you're stronger. Your task is to help or stop the bandits from a robbery. Head to the pass M2 11 where you will find some bandits and traders. If you choose to kill the bandits, you will fail the quest, but receive a prize from the grateful traders.
In order to meet with Laiken , you must first pass a test. Go through the door in front of you. Talk with Jagon M2. To pass the test, you have to simply defeat him. However the task isn't easy. As soon as you accept the challenge, run to the other side of the room. You will get poisoned, so you have to be quick. Begin attacking Jagon.
After a while another door will open - go through them as fast as you can. In the next room you will bump into some skeletons. After getting rid of them go up the ladder and your enemy will once more teleport to a distant spot. This time you have to be careful, because the surface will cause you to burn. The safest route is obviously the river. Head to the next door Dark Cave M2. Jagon will be waiting for you there M2. Once you defeat him, head to the mysterious teleport.
After the conversation with Laiken you will return to the cave and the teleport will be buried under rocks. Head to the village, to the tavern to be precise. In one of the upper floor rooms you will find Doctor Needleman M2. He will give you the medicine which will allow you to get rid of one of the voices which are controlling Eugen. Your task is to find the first volume of Orbis Arcesso , which can be found somewhere in the temple.
Head to the room M2. Take the book and return it to the librarian after reading it yourself. In return you will receive a special spell. You will be asked to destroy Lovis' Soul Stone , thanks to which he won't be able to regain his soul. Complete the Dragon No More quest M2.
Destroy it at the altar, to complete the ghost's request. Thereby the Lovis' Soul quest will end in failure. In order to upgrade items and armours, the sorcerer needs the Red Ore. The archaeologist will ask you for help in reading some old notes. Head north to Maxos' temple, where you will find an imp - ZixZax M2 6. He will give you a dictionary containing an old language.
It will summon a demon - you have to be cautious, as it can take control over you and move away from itself. The man has fallen into a troll trap and asks you for help. You have to obtain a line , which you can find for example in the village cellars.
Once you get the man out, you will be attacked by a troll. In return for saving the man's life, you will receive a bow. Arnold M2. Derk M2. He will also mention about a key to his cellar, which you can find in the stable, next to Tim's tavern M2. Winthrop M2. Linda - the miller's daughter M2. Upton M2. There you will meet the alchemist Abanayabar M2. After the conversation you will be able to prepare potions from the plants found in the game. Abanayabar M2. Furmank Locke M2.
Once you say it, you will gain access to a couple of items. Tim M2. David M2. If you decide to stay silent, you will receive Champion Gloves and 1 additional option you can't promise to say nothing right at the start, first you have to frighten the boy a little. While after reporting the case to Richard the boy will run away and you will be left with just one option, minus the gloves.
Brave Sir Robin M2. Dana M2. You will find Jackson's Diary there. Arben Ghost M2. Christopher M2 4 , you will receive an additional stats point and will learn about his favourite rum. The Librarian M2. Read the book on the pedestal, which you will find on the lower level and you will receive two stats points. Amdusias M2. To get to the chest M2. The key M2. Encounter Bellegar in each of the marked places M2 7 and kill the monsters he will summon.
Afterwards head to the spot in which you were to meet with Rhode M2 1 , you will once more have to face all the monsters and will receive a big amount of gold as a reward. Once he reads them, you will learn the password to the special teleports. Pick up the three Dragon Crystal two on the sides of Maxos Temple entrance, one right next to the teleport to the temple and afterwards place them in the statue near ZixZax M2 6.
A chest will appear. Once Sosostra M2 8 tells you your future, head down the stream where you will see a white rabbit - follow it until you reach a treasure.
Return to the fortune teller once more, this time you will have to face a soldier standing on the bridge on the south of the region. The last prophecy will fulfill once you become a dragon.
Island will order you to bring his teachers into the Battle Tower. First you have to talk to each of the teachers and then approach the corresponding totem and choose it. Think twice before choosing, because you can't undo this. Each teacher offers a different specialization. You'll receive a prize after choosing each teacher and completing the whole task.
The mysterious tombstone M3 4 surrounded by three candles has a message on it, asking to soften the wind. To do that, you have to first obtain a spell. After reading the spell the wind will die away. Light up the three candles which you will find near the tombstone. Sassan Ghost will appear. In order to get Sassan to help you in getting to Laiken , you have to firstly return her to a mortal form.
Head to the cave M3 M3. You will also receive a password, using which you will open the gate. Head to the room at the end, where you'll find Sassan's Jewellery Box , with the ring inside.
On your way back you'll bump into Sassan's evil copy M3. After clearing yourself the way head back to the ghost M3 4 and give back the ring. Follow Sassan to the barrier blocking the path to the tower - nearby the portal ant the enchanter totem M3 Once Laiken unblocks the passage, fight your way to the bandits barracks M3 M3. After entering the underground, head forward. You can open the first passage by using the left button.
You will bump into evil Sassan , who will bury the passage ahead. Deal with the bandits and continue ahead. Enter one of the cells M3. At the end of the corridor you will find some explosive charges M3. Place one of them by the buried passage M3. An easier way to get rid of Laiken is to summon a demon with which our enemy's soul is bounded - if the demon falls, so will he.
Unfortunately, you don't know the monster's name. However you can get some help from a goblin named Erlking M3. In front of you there is an elevator you're on level 0. Go to the very bottom, kill the monster which will drop key K4 , you will also find a teleport there. The key will be used to open door D4 leading to the goblin, on level 2. You can also talk to Grimm M3. You can open Door D4 with key K4 , which you can find by the monster on level 0.
Approach the Goblin, Erlking M3. Afterwards go to the bookshelf and take right title. A secret room will open, inside of which you will find a case S5. Inside there are information on the demon's name. Fight your way through the horde of monsters. After defeating the last, which has been previously lying on the table, you will gain key K5 opening case S5. Go to Sassan , tell her about the demon's name and head to the room M3.
In there you will meet Sassan's evil copy for the final time. When you'll be ready fight Razakel , speak with Sassan. Once Razakel flees, being near death, you won't have any other choice but to confront Laiken himself. Apart from him you will also have to defeat the demon as well as lots of other monsters. You'll probably have quite a hard time.
Sassan will offer to help you and you'll have to choose one out of three possibilities - she can concentrate on Laiken , heal you or summon undead. Head to the elevator M3. After defeating the demon and in effect, Laiken himself, Damian and Zandalor will show up. After the conversation ends, hurry to the stone M3. Get rid of the nests scattered around the Island they're marked on the map and kill all the wyverns.
A cutscene will play, in which you will see Damian spreading havoc in Broken Valley. If you press the " U " button, a menu will appear on the right, using which you can move to one of the teacher's chamber or to the throne room at any time. Hermit needs an ingredient for his soup - a Wyvern Mother Egg. Before you head to the nest M3 6 go to Vacc M3 5 , from whom you will receive a potion which deceives the wyvern's sense of smell.
They will think that you're one of them, in other case you would get attacked. You can accept the Ghostbuster quest M3 5 or kill the Dragon Elf. After obtaining the egg, take it to the trader. A sailor's ghost wants to catch a whale. To help him achieve this, head to Catherine M3 12 , she will give you an amulet , which she has found inside a whale.
Take it to the ghost. Your task is to get rid of the ghosts that are hunting Vacca's M3 M3. If you refuse the quest, you will be attacked. Miss palaeontologist asks you to give her any additional info you've got on the whale skeleton that she's researching. She will give you an amulet which is a part of The old Ghost and the Sea quest M3 3.
Once you finish that quest, you will receive Jonah's journal. Take it to Catherine. One of captain Hermos' sailors is gone. Go and save him, Elfrith is waiting for help on the columns M3 After freeing him, go back to the captain.
The historian wants you to recover the journal of a legendary pirate. The problem is that his ship is located on a huge tree M3 In order to get there, you have to firstly turn into a dragon. Continue completing the main quests, after defeating Laiken and taking over the Battle Tower you will gain the ability to transform into a flying beast.
You will find Turgoyn before the tower entrance. If you stray too far from her, she stops until you return. Path: -Head down to the basement and kill the Abomination Master for a key. Killing either one will kill both. End: Laiken and Razakel are dead. End: Grateful for the death of the wyverns, Jiervaras gives a seed.
Path: -Speak to Yggdrasil, found on an island southwest of the Primordial Cave and Grand Knight shrine easy to see, and visible even before getting dragon form. Path: -Speak to Irminsul, found northwest of the goblin village and Red Hammer shrine. Path: -Head to the poisoned Broken Valley, and then to the old quarry site, in the southeast corner. Key removed -Progress through, fight Amon, and enter the elevator.
Path: -Enter the Primordial Cave and talk to the golden dragon statues. End: The Patriarch tells you where the entrance to the Hall of Echoes lies. There are three total rift locations: two upstairs and all of the downstairs rifts. You must protect Zandalor for 10 seconds. This one requires serious crowd-control tactics to succeed. End: The rifts are closed, and Zandalor is grateful. End: Picking up the scroll finishes the quest and earns you the spell to reveal the Hall of Echoes. This section includes the single quest in Farglow as well.
This one automatically completes at the same time the final subquest is turned in. End: Give Captain Rodney the ring. Path: -Find and kill Hjalmar in a goblin camp southeast of the Chapel shrine in Broken Valley, then loot his mask. End: Give Captain Rodney the mask. End: Give Captain Rodney the necklace.
Path: -Find and kill Viper in the ruins directly south of the South Valley shrine in Broken Valley, and loot his sword. End: Give Captain Rodney the sword. End: Give Captain Rodney the staff. Use the Sealed Love Letter and read it. Then talk to Dana and let her know you read it.
Then talk to Carl Jackson and give him the letter. End 5: Dana is furious you read the letter. She leaves Carl and goes to Derk, who she tells about your betrayal. Penalty: Derk refuses to sell items to you. End 6: Carl confronts Dana, who runs off to Derk. Talk to Carl Jackson again afterwards for a bonus item.
Penalty: Path: -Head into the living quarters south of the Crypt shrine , and into the northwestern bedroom. Example a book on the shelf Dragon book and a false wall will open up to your left. This quest is also required to progress with the main story, despite not being marked in gold.
Agree to help him find his axe. There is no way to finish this quest once that one is complete. End 1: Tagos rewards you for giving him back his axe. End 2: Defeat Tagos in a duel and you keep the axe. Path: -Talk to either Merrill or Nigel and mock or reprimand them until a fight starts. They will attack and can kill a low leveled character quicker than it seems. This results in the Seekers being sent to the second floor bedroom of the barracks.
This results in the Seekers being sent out in the valley to fight a troll. The troll kills them all quickly. End: Talk to Tim and accept the reward. Use it to open the gate on the bottom floor, then enter the hatch and speak to Abanayamar, the alchemist tree. Ask about Miller Upton and the name Buad. Path: -Speak to Miller Upton to reveal his name as Buad. End 1: Help Buad kill Antumbra. End 2: Help Antumbra kill Buad and Linda. Bonus: Only chance to get the Miller upton and Linda monster log entries.
Penalty: Buad is dead and thus unavailable as a trader. NOTE: Whoever you side with, you will miss the monster log entry ies specified. Agree to help them find a way to leave. Path: -Find the rum on a cliff above the camp, past Tagos on the inner gate. End: Clement and Sybille leave the camp and vanish from the game world. Alternatively, approaching of the robbery will also start the quest. It is located at the north end of the western mountain pass in Broken Valley Proper, starting northwest of the South Valley shrine.
End 1: Kill Filip and his guards with Jenae. Return to the Bandit Camp and talk to Ragnar for your reward. The only chance to do this is right after killing Filip. End 2: This is not so much an end as it is simply a dead end. The quest will not be failed, but Ragnar is nowhere to be found in the besieged camp. You get no reward whatsoever, beyond the potential for a stat point mindread.
End 3: Kill Jenae and the bandits with Filip. The only chance to do this is right after killing Jenae. Also, you do get a normal Quest Reward screen for End 3, even though it fails the quest.
It is an interesting case in regards to monster log entries. Path: -Tell Richard you will help get food for Aleroth. You have choices: A: Bribe Lomax. Whether you choose 50 or gold, it will end up being before he accepts it.
B: Fight Lomax and crew. Three level 5 New Order guards attack. Kill them to progress. It is just another flavor text book, however. Start: Talk to Locke in Broken Valley and inquire about his request. Path: -Talk to Keane. Penalty: Locke refuses to sell items to you. Go there, and side with Lomax and the Seekers against Richard. Choosing this will allow you to earn EXP and gold per heart instead.
End 3: Automatic upon obtaining the Battle Tower. NOTE: This quest is recurring, and will always renew upon completion. It will inevitably fail when the Battle Tower is obtained.
It is a unique situation. Basically, once you accept this quest, you are condemned to have a failed quest in your log, one way or another. Quincy will call to you to rescue him. This quest cannot be avoided once this scene is triggered. Kill the mage and he will drop a loot bag. Loot the bag. End: See the scene with Rodney, Quincy, and Peavey. End 2: Automatic, although if you return and speak to Abalam, he will attack. Bonus: Abalam and cohorts give the Lost Soul monster log entry.
Path: -There are two ways to go about this quest, both resulting in the same end: A: Head to the ruined chapel, enter the secret passage, and rescue Martis. The secret passage can still be explored. You will meet Martis under the prison, with two bandits rescuing him.
Letting them go will allow you to utilize Martis as a shop, just like with the rescue. End: Tell Louis the password to the Bandit Camp. Siding with Jenae will lead to it eventually failing and no rewards, whereas Filip will give a reward, but it will fail immediately NOTE: Make sure to fully explore the Bandit Camp and complete all related quests BEFORE turning this quest in, otherwise you will miss a great deal of content, including several quests and a couple of stat points!
This is easy to screw up, since you can complete and turn in this quest before unlocking the section of Broken Valley containing the camp. Path: -Search the chapel altar to find a set of notes left by Romon. Say the password. This quest ends when you enter the vicinity, not when the body itself is inspected.
Offer to help him decipher the language. Draconian to Rivellonian Dictionary removed -Kill the demon Furfur. End: Talk to George Gremory, who thanks you for the help.
He also drops the Rivellon Guards Warhammer. End 1: Lovis finally finds peace and moves on to the afterlife. Bonus: Lovis unlocks his armor chest to the right of his throne , containing the Bone Dragon Claws dragon armour piece. Abalam and cohorts will attack if you speak to them in Maxos Temple, and will give the Lost Soul monster log entry when killed. End 2: Lovis attacks you with skeletons, enraged that you betrayed his soul. Ratting them out to Louis will make this quest much harder to start successfully.
In the latter scenario, they are battling a troll, who will very quickly kill Merrill unless you rush in and talk to him quickly. Path: 1: Enter the crypt beside the church and proceed to the final room. End 1: Pick up the Power Belt on a table at the end. Penalty: The crypt beside the church is locked and you cannot enter. NOTE: You can tell Louis about Merrill even after successfully finishing the quest, although it earns you no reward regardless of when Louis is told.
Agree to help him find a cure. Tell him of the situation and he will propose a cure. End 1: Return to Eugene and give him the cure.
Head there. End 1: Help Richard kill Lomax and crew level 5, three total. Bonus: Only chance to earn the New Order monster log entry. End 2: Help Lomax and crew kill Richard level Also, Lomax must actually survive the battle, and this is not a foregone conclusion. Once his dialogue box is open, you cannot avoid the quest. End 1: Agree to rescue his pigs. End 2: Refuse to rescue his pigs.
End 1: Kill Carl Jackson level 5, no ranged attacks. End 2: Carl Jackson is free, but has paid you to keep quiet. End 3: Carl Jackson is a free man and gets his diary back. End 4: Captain Rodney arrests Carl Jackson for the murder. When you get close, a voice will call out to you. Path: -Rothman will request you help him out. To do so requires you to have a Rope in your inventory. Merchant Lamotte sells one, and many can be found around the world.
This does not actually consume the Rope, however which really does make sense. Kill it. End: Rothman is grateful for the help and runs back to Broken Valley Village. End 1: David remains in the tavern. End 2: David remains in the tavern.
End 3: David flees the tavern and may be found on the path to Orobas Fjords. Bonus: David may be mindread on the path to Orobas Fjords in the southwest end of Broken Valley for 1 stat point. You only get one chance to do this, as he flees immediately afterwards. End 4: Richard kills David. There is nothing to gain from telling Richard unless going for end 4, however. Question his boasts, and defend your profession until he gives the quest. It cannot be avoided once the dialogue has started.
Path: -You must find and kill a demon in Broken Valley to get its claw. B: Hellgate Demon, found by examining the book at the hellgate west of the Quarry shrine until it appears fourth wave of enemies.
Path: -Have at least 1 Red Ore in your inventory, then tell him you have his ore. Any trader who stocks random Ore has a chance of carrying Red Ore. Bonus: Dreavan will now function as an Enchanter. If she is dead in the raid, Emily will address you instead. Path: -Make sure to mindread Ragnar before entering if he is still alive to unlock a key inside. Note that once inside, you cannot leave without finishing this quest, and that after finishing, you may never enter again.
You need to do and get everything in here right now. This key only appears if you mindread Ragnar in the Bandit Camp. End: Enter the new portal nearby and leave the Temple forever. End: Naberis lets you keep the Crystal Skull, and will allow you to use your Creature now. Bonus 1: Naberius now functions as a Necromancer. Bonus 2: Unlocks the ability to summon the necromancer Creature. Ask about wyvern salve, and agree to exterminate the ghosts. End 1: Vacca gives you a bottle of wyvern salve. End 2: Vacca turns hostile and must be killed.
He drops the wyvern salve as loot. Vacca monster log entry can be obtained. He also drops the Wyvern Fat. It can be sold for a lot of gold, so unless you want to keep it, sell it to a shop before turning in the quest. Vacca only cares if you have it in your inventory, not if you sold it. If the gem is still inside the cave after the quest is completed, it will vanish.
Progress through speech options until he mentions soup. End 1: Turgoyn is thankful to have the book. Ancient Journal removed!!! If you do not get this quest from Hermosa before rescuing Elfrith, or Hermosa dies, you will not receive the listed reward!
Path: -Find the sailor Elfrith on some ruins in the southeast of the island, surrounded by enemies. Defeat them all. Additionally, saving Elfrith without having gotten the quest from Hermosa will prevent the quest from ever being obtained!
Each mindread costs EXP, and serves only to give more information on the candidate. Progress through until you meet Adah and Mahalath. Path: 1: Declare to both sisters that you are the strongest.
End 1: Kill both Adah and Mahalath in battle. Their minions may then be killed by exploring the rest of the cave. Telling Adah what happened will turn her and the dragon elves hostile as well. Telling Mahalath what happened will turn her and the armours hostile as well. NOTE: To get all possible monster log entries from this quest, you must either declare yourself the strongest thus passing the quest , or fail to properly cripple the other sister either way, failing the quest.
Successfully helping either sister results in getting none of the entries. Additionally, the quest items Wolfsbane Potion and Fake Red Ore vanish from the game entirely after the quest is closed pass or fail , regardless of whether one was used or not.
Even if left in their chest, the chest will no longer give the item after the quest is closed. At the end, there is a ghost fishing. Talk to it and ask why it is there to start. Path: -Escort Guildmaster Williams to the exit on the bottom floor. End 1: Williams flees successfully. Path: -Find and kill Alrik on his cliffside village, found on a ledge on the western cliffs south of Champion Harbour and the Slayer camp.
End: Give Sejanus the necklace. He is found in a room in the northeastern part of the mine take a left at the hub in the middle on your way in. End: Give Sejanus the mask. Path: -Find and kill Barnabus in the Sinister Cavern, found at the end of a mountain valley east of the Grand Knight shrine.
This valley is very high up. End: Give Sejanus the mace. Path: -Find and kill Moor on his cliffside camp, found on a ledge on the eastern cliffs south of Champion Harbour and the Slayer camp. End: Give Sejanus the ledger.
Path: -Find and kill Ragon in the Bandit Hideout. End: Give Sejanus the ring. After taking a certain amount of damage, he flees outside and becomes an aerial opponent. Kill him as a dragon. He is glad to know the goblin menace is quelled. If not, that quest can never be obtained. End 2: Aurelius takes the fake head and is killed instantly.
Fake Svadilfari Head removed!!! Start: Talk to Allan on the Alchemy platform of the Battle Tower, and ask how he might improve the platform. End: In what can only be described as a miracle, Allan produces not only a working potion, but a potent one, much more powerful than the level 10 Full Resistance potion. Talk to Sassan to initiate the upgrade. Bonus 2: Allan Brew Formula potion added to your inventory. Bonus 3: A Skill Book is given as an extra reward.
Path: -Head into the ruins of Broken Valley. End: Barbatos thanks you for the amulet, and offers to use it to upgrade the platform further. Bonus 2: A Skill Book is given as an extra reward. Once all that is done, return to Kenneth. B: You can refuse the quest entirely, then pass Montagu by either bribing him, challenging him to a duel and winning, or mindreading him, then using the information to blackmail him.
End 1: Kenneth is pleased to hear Saul escaped to safety. He offers to upgrade the platform. End 2: Kenneth is dismayed at the death of Saul, but upgrades the platform anyways. The reward is diminished, though. He is found on a raised platform in the eastern part of the building directly north of the entrance , near Sejanus. Path: -Head to High Hall.
To get there, leave Champion Harbour and fly west, then north into a gap in the mountains. Reward: EXP, gold, 1 of EXP, gold, 1 potion 3 , 1 herb 10 , 1 ore 5 , 1 gem End 2: Brutus is disappointed to know some of his men died.
But alas, this is how it is. End: Give Igor the ring to upgrade the Necromancer platform again. Start: Talk to Barbatos on the Alchemy platform of the Battle Tower, and ask how he might improve the platform.
The entrance is on a cliff near the cliffside Black Ring camp, with the anti-dragon barrier controls inside. Pick it up. End: Barbatos uses the book to upgrade the Battle Tower. Each takes a few seconds to make, and only one is produced at a time.
Look for an entrance marker at the center bottom of the map. The Demon Wars removed End 1: Kenneth uses the book to upgrade the platform. End 2: Using the book causes the quest to immediately fail. Penalty 1: You can never obtain the second Skill Trainer platform upgrade. This will cause you to miss out on the achievement for all upgrades, at least for the current save file!
Path: -Progress through the fortress, naming the statues. Then kill her in combat. He will bond himself to the skeleton. This is the massive building near the northeastern corner of the main section, guarded by an anti-dragon barrier.
End: Hermosa is glad you tied up that looe end for her. She offers to upgrade the platform. Talk to Svadilfari, then listen to and accept his proposal without getting violent. Fake Svadilfari Head removed 2: Return to Svadilfari, and tell him you will not kill Aurelius after all.
He then turns hostile, forcing a battle with the Red Hammer Tribe forces. If that quest was not accepted, it cannot be recorded in your quest log pass or fail. End 2: Svadilfari turns hostile immediately upon hearing of your betrayal. Start: Talk to Radcliff on the Enchanter platform of the Battle Tower, and ask how he might improve the platform. Path: -Radcliff asks you to fetch a gem from a chest in a shipwreck in the south end of Orobas Fjords.
Kill them both this part is necessary, as you cannot turn in the stone until they are both dead. Then return to Radcliff with the stone. You cannot fight them if you do this. Return to Radcliff afterwards.
End 1: Radcliff is pleased to see his gem, and offers both upgrades to the platform. Each must be initiated separately. Bonus 2: Two Skill Books are given as an extra reward. Bonus 3: Khan and Raj monster log entries. End 2: Radcliff is upset at the loss of his stone, but will still upgrade the platform partially. Reward 1 is given when you sell the Goblin Stone to Raj and Khan. Reward 2 is given when you return to inform Radcliff of your dealing.
Bonus 3: Two Malachite Gems. Penalty: Only one upgrade possible for the Enchanter platform. NOTE: The aforementioned chest can only be opened if Radcliff was chosen, as this is the only way to ever get the necessary key!
Reward: EXP, gold, 1 of EXP, gold, 1 potion 3 , 1 herb 10 , 1 ore 5 , 1 gem, 1 body part End 2: Eamon shares half of his ill-gotten profits with you. End 3: You pay for the exorcism yourself. B: Mindread him EXP , then enter his house, head through the trap door, and find the Drudanae herb on the cliff, randomly dispensing 2 to 5 of the herb.
Proceed in one of three ways all to obtain the key to the chest with the Chalice : A: Mindread Tilian and use it as evidence against him, coercing him into giving you the key. B: Insist you plan to release Orobas, and the camp will turn hostile. Kill Tilian and he drops the key. End: The Chalice of the Dragon is in the chest. The cliff is north of the river pass that leads to the Sinister Cave.
Path: -Find the four pieces of the seal, and the corresponding adventurers if they are still alive. Although presented as subquests, these individual quests do not give individual rewards. End: The tomb turns out to be a fraud, with nothing valuable You also get access to the tomb itself otherwise locked. The lever puzzle also leads to a chest containing th Scorpion Sword.
Triple win! Examine a locked door at the intersection in the cave and talk to Groth. End: Gwyn helps Groth write down the stories. You can also find a key that unlocks the chest with the Hunter Cuirass. End: Hermosa uses the book to upgrade the platform. Note: Finding one of each part unlocks travel to Aleroth. End: The Zeppelins are back to flying condition!
Start: Talk to Jonelath on the Necromancer platform of the Battle Tower, and ask how he might improve the platform. Path: -Head to the bone Burrow in Orobas Fjords, located on an unassuming cliff in the southeastern corner of the Fjords south of the goblin village.
A body part is the reward, however despite his request being to bring him the part, it is not a quest item. End: Jonelath uses the part to upgrade the platform. Reward 1 is given when you kill the Ultimate Creature Boss. Reward 2 is given upon returning to Jonelath. End: Wesson uses the armour to upgrade the platform. This quest may be started before obtaining the Battle Tower.
Path: -Enter the Depleted Ore Mine and proceed to the northeastern section. End: Get the reward for killing Alutiiq and clearing the mine.
End: Give Jonelath the body part to upgrade the Necromancer platform again. Reward 1 is given when you kill Xanlosch and Isabelle. Reward 2 is given when you return to Jonelath. Start: Talk to Wesson on the Enchanter platform of the Battle Tower, and ask how he might improve the platform. Path: -Wesson asks you to find his employee, Lister, and recover some goods.
This cave is before the anti-dragon barrier the Black Ring set up. Mindread him for a skill point! Battle Alutiiq, the goblin beholder, and loot a key from his loot bag. End: Wesson is pleased to see his goods, and offers to upgrade the platform.
Path: -Bring Simeon two Malachite Gems. End: Simeon uses the gems to cure his blindness, and rewards you. If you sell, use, or destroy all gems in the game, you can never complete this quest! End: Crabbe thanks you for getting him back to civilization. Start: Talk to Igor on the Necromancer platform of the Battle Tower, and ask how he might improve the platform. Path: -Head to the Sinister Cave in Orobas Fjords, located at the end of a high mountain pass directly east of the Grand Knight shrine.
End: Igor uses the book to upgrade the platform. This will increase the reward from two Malachite Gems to four. The elevator puzzle requires finding a broken level to re-attach. End: Beatrice is overjoyed by the news Zagan is dead. See the Malachite Gem section for more information on getting them it is tricky. Additionally, be sure to get the dragon armour piece in the chest found in the tunnel after killing Zagan, as this is your ONLY chance to get it! Champion Quintus will give this quest as soon as you enter and help fight off some trolls.
Path: -Enter the High Hall Mines. End 1: Mundus uses the Chicken Rune to produce food. End 2: Battle Mundus and his trolls to stop their terror once and for all.
Reward: EXP, gold, 1 of EXP, gold, 1 potion 3 , 1 herm 10 , 1 ore 5 , 1 gem, 1 body part Bonus 1: Nicolas the trader starts selling items, and High Hall opens up for other quests. End 3: Mindread Mundus and use the information to destroy his Friendship Rune, causing the trolls to attack and kill him.
Reward: EXP, gold, 1 of EXP, gold, 1 potion 3 , 1 herm 10 , 1 ore 5 , 1 gem, 1 body part Bonus: Nicolas the trader starts selling items, and High Hall opens up for other quests.
Path: -Talk to Montagu, guarding a door in the back of the Slayer camp, and do one of the following: A: Bribe him with gold to pass.
C: Mindread him, then threaten to expose his illegal dealings. He is level 26, but unarmed. Return to Tilian afterwards. End 1: Tilian is glad to know Saul is dead. After he is killed, the quest will suddenly be updated to still be open not failed. You may then report back to Tilian and turn it in.
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