Which vicious weapon for feral druid




















Primal Madness Cancelaura Macro. Generic Addons for Druids. Omen Threat Meter. Parrot or Mik's Scrolling Battle Text. Power Auras Classic. Grid and GridClickSets Optional. Specific Addons for Feral Druids.

Gearing Up and Best in Slot. Best in Slot Items. Gearing Up. Two-Handed Weapon. Loot Competition. Click here. Contents Introduction Talents, Builds, and Glyphs 1. Standard Talent Build 2. Back-up Tank Talent Build 3. Customising Your Build 3. Talents 3. Glyphs 3. Prime Glyphs 3. Major Glyphs 3. Minor Glyphs Rotation, Cooldowns, and Abilities 1. Basic Single Target Rotation 2.

Multiple Target Rotation 3. Faerie Fire 4. Cooldowns 5. Combo Points and Energy 5. Single Target Rotation in Detail 5. Debuffs and Bleeds 5. Savage Roar 5. What to do the Rest of the Time 5. Stampede and Ravage 5. Detailed Cooldown Usage 5. Tiger's Fury 5. Berserk 5. Basics 2. Getting a Better Understanding 2. Gems 2. Enchants 3. Consumables 4. Summing-up Profession Perks Macros and Addons 1. Macros 1. Generic Macros for Druids 1. Innervate 1. Rebirth 1. Dash 1. Stampeding Roar 1.

Specific Macros for Feral Druids 1. Primal Madness Cancelaura Macro 2. Addons 2. Generic Addons for Druids 2. ElvUI 2. Omen Threat Meter 2. Parrot or Mik's Scrolling Battle Text 2.

Power Auras Classic 2. Recount 2. Grid and GridClickSets Optional 2. Best in Slot Items 2. Gearing Up 2. Head 2. Amulet 2. Shoulders 2. Cloak 2. Chest 2. Wrists 2. Hands 2. Waist 2. Legs 2. Feet 2. Ring 2. Trinket 2. Two-Handed Weapon 2. Relic 3. Deep Earth Headpiece. Blackhorn Heroic in Dragon Soul. Choker of the Vanquished Lord. Ragnaros Heroic in Firelands.

Underdweller's Spaulders. Morchok Heroic in Dragon Soul. Dreadfire Drape. Lord Rhyolith Heroic in Firelands. Deep Earth Raiment.

Ultraxion Heroic in Dragon Soul. Shadow Wing Armbands. Deep Earth Grips. Warlord Zon'ozz Heroic in Dragon Soul. Belt of Flayed Skin. Deep Earth Legguards. Yor'sahj Heroic in Dragon Soul. Molten Blood Footpads. Spine of Deathwing Heroic in Dragon Soul. Seal of Primordial Shadow. Signet of Grasping Mouths.

Hagara Heroic in Dragon Soul. Vial of Shadows. Armsmaster Harlan in Scarlet Halls. Crafted Malevolent Gladiator's Armwraps of Accuracy. Crafted Malevolent Gladiator's Armwraps of Alacrity. Tyrannical Gladiator's Armwraps of Accuracy. Tyrannical Gladiator's Armwraps of Alacrity. Bindings of Multiplicative Strikes. Grievous Gladiator's Armwraps of Accuracy. Grievous Gladiator's Armwraps of Alacrity.

Siegecrafter Blackfuse in Siege of Orgrimmar. Suen in Throne of Thunder. Crafted Dreadful Gladiator's Dragonhide Gloves. Houndmaster Braun in Scarlet Halls.

Darkmaster Gandling in Scholomance. Crafted Malevolent Gladiator's Dragonhide Gloves. Cache of Tsulong Terrace of Endless Spring. Tyrannical Gladiator's Dragonhide Gloves.

Primordius in Throne of Thunder. Grievous Gladiator's Dragonhide Gloves. Grievous Gladiator's Kodohide Gloves. Grievous Gladiator's Wyrmhide Gloves. Galakras in Siege of Orgrimmar. Overthrone Dread Wastes. Crafted Dreadful Gladiator's Waistband of Accuracy. Crafted Dreadful Gladiator's Waistband of Cruelty. Hoptallus in Stormstout Brewery. Crafted Malevolent Gladiator's Waistband of Accuracy.

Crafted Malevolent Gladiator's Waistband of Cruelty. Tyrannical Gladiator's Waistband of Accuracy. Tyrannical Gladiator's Waistband of Cruelty. Grievous Gladiator's Dragonhide Belt. Grievous Gladiator's Kodohide Belt. Grievous Gladiator's Waistband of Accuracy. Grievous Gladiator's Waistband of Cruelty. Grievous Gladiator's Wyrmhide Belt. Raigonn in Gate of the Setting Sun. Crafted Dreadful Gladiator's Dragonhide Legguards. Jandice Barov in Scholomance. Crafted Malevolent Gladiator's Dragonhide Legguards.

Legguards of Failing Purification. Tyrannical Gladiator's Dragonhide Legguards. Durumu the Forgotten in Throne of Thunder. Dark Animus in Throne of Thunder. Grievous Gladiator's Dragonhide Legguards. Grievous Gladiator's Kodohide Legguards.

Grievous Gladiator's Wyrmhide Legguards. Xin the Weaponmaster in Mogu'shan Palace. I found them just as useful as my grizzly depending on the situation, points in dire wolf also increase the health of your grizzly. I want to be clear. Also it makes your grizzly a better damage sponge.

Fights such as hell Duriel became very smooth. If this were ladder and I wanted to keep progressing my character I would put the rest of my points here. Even though we are maxing this last, it will get some of your first points early.

Level 9 is a great place to leave it, anything after that and the increased attack speed bonus hits hard diminishing returns. Of course if you are hurting for attack rating, and fury is maxed put some more in this. Grizzly 1 Point Wonder Beautiful one point wonder. We don't need more than 1 point as he is a tank.

He gets his extra health from Dire Wolf, and Oak Sage. Great for tanking act bosses instead of you. When it comes to things like ranged damage packs such as dark archers, cast your bear at them, he will soak up the damage. Feral Rage 1 Point Wonder Nice source of life leech, and the movement speed is a nice perk. Your spirit wolf will be useful at low levels so use him while you can. Rabies , and the ravens I don't care about.

Sorry rabies druids. Honorable Mention: Carrion Vine. This will become a rant so I will put it behind this spoiler, if you don't care just skip it. It isn't necessary for the guide. It always was, and is still a solid skill for me. As you will see in the play through later in this guide I tried to make it work here, but it kind of fell apart, and I switched out to dire wolf instead.

I want to explain why, and explain why this skill does have a place in a fury druid. If you ever played a werewolf druid before, and you go to use a regular red life potion, you know how useless those potions are. For all of new werewolf players out there you will start noticing this near the end of act 1 normal. You will have to consume several super health potions, only to sit and wait for what seems like an eternity for your health orb to fill back up.

Carrion vine solves this, every corpse it consumes it will heal back a portion of your life instantly. It will eat corpses pretty quickly, and every time it does it acts like a mini Rejuvenation Potion filling you up. Great QOL skill especially in public games like chaos sanctuary or baal runs where there are corpses everywhere. By the time I was progressing through nightmare this thing is getting killed instantly. Now think about why this is.

You use fury , and the first demon drops dead at your feet. What does your carrion vine do? It does its fucking job, and eats that corpse, which is right in front of you in melee range of everything you are fighting.

This is what I experienced in the past on battle. So if you one day find yourself with a geared fury druid, and you have a spare respec, I would give it a shot. You will love this skill if you give it a chance. I love that little worm, but I'm biased. All 5 maxed. High attack rating from skills. Lets look at our Paladin friends.

Paladins can block better, but werewolf druids have the accuracy. Faster base attack speed with Axes, and polearms. If you look at something like a Decapitator , it will show that druids are faster with it than any other class.

Weaknesses Bad blocking speed. Your HP will get so freakishly high that red health potions will become nearly useless. You will start noticing this with minor potions near the end of act 1 into act 2. Give it enough time you will suck down 5 super health potions, and you have to wait for what seems like forever for your health globe to refill. Casters don't need to be in melee range, you do. If you are out of mana and you try to use fury your druid will just complain "Not enough mana" and do nothing.

Mana burn stops you dead in your tracks. Suck down mana potions, and use feral rage. When you are out of mana with feral rage you will do a normal attack so that is something. The werewolf skill has a time duration, and there is no timer on screen.

At some point in your career you will without warning go into human form at the worst possible times losing your health bonus from Lycanthropy. Some of mine include but aren't limited to.. I honestly don't know how this shit didn't kill me, but you get used to it. My Advice: Before any big encounter, Diablo, dolls, Entering a hot TP, etc, cast in and out of werewolf form real fast.

This will almost become second nature. People hold weird myths about werewolf druids. Like that they are super gear dependent. We will cover that one with this guide.

Another weird myth is that Increased Attack Speed only matters on your weapon. Not True. Lets go ahead and bust that myth now. Join me in this spoiler if you want to nerd out with me on some frame rate tables. This is a typical werewolf for act normal. The attack speed frame is 11, it is highlighted in grey in the picture above.

Let's pretend that this druid that I created a table for finds the absolute god drop early on that is Twitchthroe a unique armor.

Many people will say that IAS is useless to a werewolf druid. We attack faster at 10 frames. As you increase IAS from non-weapon sources you just move to the right, so our new attack speed frame would be Shown below is an updated chart showing the same druid now wearing a Twitchthroe. How about we look at another example. He would have an attack speed of 9 frames. You can look to the right of the number highlighted, if we were to add some IAS to a non equipment slot, it would increase our attack speed slightly to 8 frames.

This is exactly my druid set up currently, if I were to find lets say attack speed gloves, I would want to use them using an Obedience built in a Thresher. So where is this Myth coming from? I have my opinions. In all of these guides they set up for you what your perfect gear should be, and then they tell you somewhere that IAS only matters on your weapon.

All of these factors are combined to create the complex tables you see above. This following table will show a druid using a Tomb Reaver with 2 shaels socketed in it. What an absolute monster to aspire to! We get 4. The point of all of this is that most werewolf players will read a guide meant for the end game, and take away that non-weapon IAS does nothing for the entire play through.

So they may pass on decent gear especially early in a play through where it could really make a difference. Weapons We need to lean towards our strengths and away from our weaknesses. Our blocking is horrible, and our speed with certain weapon bases such as axes and polearms can be the best in the game depending on the exact base. Here is the most heretical thing you will ever hear on d2. We aren't using shields on this Hardcore Play through.

We won't worry about blocking, and using two-handers will give us access to higher damage that we need. This is going to open up some interesting weapon choices. What follows are the three weapons that I used to progress through the Hell difficulty. Honestly this entire class of items is the most slept on by werewolf druids at large, especially Edge.

Later on in this guide I cover my play through, and this runeword got me through most of nightmare, and into hell where I was using it to farm successfully in act 1 hell. It is by far my favorite early game weapon for a fury druid, and I think this is hands down one of the best early game weapons any werewolf can get his hands on.

Act 1 Hell mausoleum farming becomes accessible with this. Hey every little bit helps. Amazing for gambling One of my goals is to get a hold of a Faith to see what it can do. I really hope there will be an inspect feature on d2r, this would be such a conversation starter. Oh what the fuck are you doing?! You will need to divorce Jeff Bezos so you can afford the Ko , and Fal rune, but its an incredible weapon. This is the best weapon any person can realistically get, and it will take you through all of hell.

I got Fal from nightmare forge, and the Ko dropped in cold plains on Hell. Who needs a shield? The largest downside here is the lack of attack speed on the weapon. Try and build this in a Thresher , and based on the spoiler earlier you will get some benefit from attack speed somewhere else on your gear. Insight Runeword Ral - Tir - Tal - Sol For the same reasons that millions of casters make these for their act 2 mercenaries is exactly why we would want to hold one as well.

To drive the point home of how good this runeword is for us, this was the weapon I used to kill Baal on hell difficulty. This includes clearing worldstone levels 2, 3, the entire throne room, and all of baal's minions. A full Baal run on hardcore with a Insight in hand. I'll start with the least obvious, meditation aura is fucking amazing. If you don't use this yourself put it on your mercenary ASAP. Remember earlier in this guide when I was bitching and moaning about mana burn? This solves that entirely.

Imagine you get hit by a mana burn minion, and now your mana is zero. All you need is 4 mana. So when you get mana drained to zero, meditation will get you to that 4 mana you need quickly. This item will negate that entire downside of this build Here is another not obvious bonus, the faster cast rate.

As a fury werewolf we are a summoning hybrid. You will need to recast minions quickly in the heat of battle in between fury attacks. This helps you do that slightly faster. Not necessary, but this mod isn't wasted on us. Enchanced damage is not as high as Obedience , but it comes with critical strike A nice Attack rating boost Largest draw back here is the lack of IAS on weapon, but that can be helped with the correct base.

If you don't use this definitely put it on your mercenary. The Play Through Normal For normal difficulty, and nightmare players were set to 3, by the time I entered Hell I set it to players 1 Put your skill points into Werewolf , and Lycanthropy. For now only put 9 points in werewolf , the rest go to Lycanthropy , Oak Sage , and filling out raven , spirit wolf, dire wolf, rabies , feral rage with one point.

Once you hit level 30 fury is the highest priority. It should get every point until maxed. Get your strength up so you can use a Large Axe. A socketed Large Axe with some chipped gems is all you need to get you through act 1. Remember Druids have better attack speed with two handed axes than other classes. It will surprise you how quickly you are swinging. Once you get to level 21 you will be able to gamble for poleaxes. This is what I did; I gambled pole axes, large axes, battle axes until I came across something useful.

Large axes will be faster than poleaxes, but the damage on poleaxes will be higher. It just depends on what you find. One of the best parts of the normal difficulty druid play through is act 2. This is literally the best weapon you can get your hands on at the time.

Have fun with it until you have to give it up to get to Duriel. The striking sound effect is best in slot for a weapon, so enjoy that. You will see later in this guide I made out really well with a different staff weapon. Bonus points if you know the staff weapon I'm talking about, it was mentioned earlier in this guide.

I will focus mainly on the weapons, that is what is important. Though I got the god drop of an Hotspur early on, that is what you see there. Everyhing else is of a similar level to the Poleaxe : crappy. I got this Poleaxe from gambling back when I was in act 2, it killed Duriel , and Mephisto as well. I started the pictures with Diablo as this was the first time I felt any real sense of danger in the game, that red lightning is no joke, avoid it.

Your chance to hit is calculated from several factors only one of them is your attack rating. Simply type the URL of the video in the form below. It maintains a WoW addon called the Wowhead Looter , which collects data as you play the game! It uploads the collected data to Wowhead in order to keep the database up-to-date! Quick Facts. Table of Contents. Guide Navigation.

Probably the most consistently strong offense shard. Provides a bit extra damage whenever you attack a new target. Our crits will proc absorbs for our friends, only so many offense shards we can use so a bit of absorb is probably the next best option.



0コメント

  • 1000 / 1000